home *** CD-ROM | disk | FTP | other *** search
- FAERY TALE HINTS
-
- Typed in by ???. Edited by PARASITE.
-
-
- CHAPTER I: CHEAPIES & GETTING GOING
- The first thing you will need to know is, what does everything do? Here's
- a partial list:
-
- DIRK, MACE, SWORD: standard weapons.
- BOW, WAND: projectile weapons.
- BLUE STONE: teleport, when used within any of 11 'great stone rings'.
- GREEN JEWEL: infrared vision at night.
- GLASS VIAL: use this to restore your vitality, usually from 3-11 points.
- CRYSTAL ORB: see things that are hidden, most useful in caves and dungeons.
- BIRD TOTEM: my favorite, overhead view of immediate surroundings.
- GOLD RING: freeze foes for about 5 seconds.
- JADE SKULL: kill all foes.
- GOLD KEYS: open gold doors (duh).
- GREEN KEYS: open doors at keeps, cabinets, & Vermillion Manor.
- BLUE KEYS: open door at Crystal Palace.
- RED KEYS: open secret doors in dungeons, tombs, & caves.
- GREY KEYS: opens many doors, especially in Marheim, the Crypt, & caves.
- WHITE KEYS: opens all castles.
- GOLD STATUES: The 5 gold statues allow you to enter the hidden city Azal.
- GOLDEN LASSO: Allows you to fly the golden swan.
- SEA SHELL: Use to call the turtle when on the shore of any ocean.
- SUN STONE: I didn't need it (I don't think I did... I never used it)
- ROSE: ditto.
- CRYSTAL SHARD: ditto.
- BONE: Used to get Crystal Shard, which I didn't need.
- WRIT: Used to get one of the gold statues.
-
- There were other miscellaneous items I didn't get, such as a fruit, a herb,
- and a book. Obviously, you don't really need them to solve this one.
-
- This is how to get going without getting killed 100 times, and having to
- use that wimp Kevin to finish your game. The first thing you should do is
- search every building in Tambry. Use the 'LOOK' option to find all hidden
- objects. Then, save your game as A. This ends your session, you will have
- to reboot, but hey, it takes less time than finding all that junk again
- after you die.
-
- Now, follow the road southeast from the east exit of Tambry to the Graveyard.
- (If anyone tries to jump you along the way, use the Skull on 'em. Especially
- if one of them has a sword. Make sure you 'TAKE' from every corpse you make.)
- Now, when you are in the Graveyard, you can swing through the fence to kill
- and search skeletons, ogres and goblins (what a cheapie). Do this until you
- build some real stats (around 200-300 bravery). It seems dull but it will
- help a lot down the road.
-
- Here's a few other cheapies I found. When punks are attacking you, try 'GIVE'
- gold - it'll jack up your kindness. In fact, give gold to everybody. Use the
- sword as your primary weapon; as the game progresses, your killing range
- increases. Don't bother searching dead guys with bows, all you find is arrows.
-
- CHAPTER II: HOW I SOLVED IT
- This is a general guide on solving Faery Tale. Of course, you'll want to
- explore a lot of the castles yourself. Let me first say that the only places
- to get food (most important) are the inns (small squares on map), Tambry, and
- in the two bottom-left-most buildings in Marheim, besides the castle.
-
- 1. First thing you want to do, after tooling around the graveyard, is head
- to either the Watchtower or Turtle Point. At either place you can get the
- seashell. Once you do, you're set for water travel for the rest of the game.
- 2. Next, you want to start accumulating gold statues. An easy one is on the
- Isle Of Sorcery. Find the Crystal Palace, use a blue key to get in and talk
- to the Sorceress. After you get the statue, keep 'TALKing' to her - she will
- increase your luck to about 65.
- 3. Call your turtle and sail north - the next easy statue is in the castle
- at Seahold. Remember your white key!
- 4. Your next visit should be the cave in the Mountains Of Frost. If you
- can't find it, find one of the Rangers who are posted N, S, E and W of the
- cave. Follow the tunnel north from the 1st forked intersection, use a gold
- ring (you should have plenty by now) to immobilize the dragon, and proceed to
- the stone corridors. Map these out! You will eventually find a MAGIC WAND.
- Get it and get out.
- 5. Next, you will need to kill the witch. She is in Grimwood. You must use
- many Bird Totems to map Grimwood. You will find 3 distinct sections - a
- southwesterly section (useless), a main section, and an inaccessible section
- up north surrounding the witch's castle. Enter the main section with the most
- northwesterly of 3 entrances to Grimwood (it's on the West edge). While in
- the main section, follow the trail up north past the small keep in the
- southeast corner of Grimwood. It will lead to a dead end in which you will
- find a gold statue. Then, go back and get as close to the witch's section of
- Grimwood. With a bird totem, you will see a cave entrance (gray spot on map)
- in the witch's section. Almost due south, in your section at a dead end, you
- will see a black gap in the woods leading underground (shows as a very small
- black rectangle when you use totem). Go in. You will be underground. Follow
- trail north through large chamber, then take the west branch of forked
- intersection. You will find another forked intersection, this time go south.
- You will exit into the witch's section. Follow maze to her castle, 'USE'
- magic wand before entering. Zap her a few times and she's history. Pick up
- the golden lasso she dropped. Get out of Grimwood.
- 6. Next, get set for air travel. Head for Swan Island. Just touch the swan
- to mount it and fly. By the way, if you save your game, and the swan isn't
- where you left it, don't worry, just walk off for a few screens, then come
- back, it'll reappear (buggy pgm, huh?). Okay, fly the swan to that 'Tower in
- the mountains' on your map that's just about midway between Marheim & Seahold.
- Just for fun, you can go to a temple that's about 100 yards due northwest of
- the tower and get a Sun Stone (I'm not sure that you need it). Anyway, land
- on top the tower, take the stairs, touch princess to rescue her.
- 7. You will appear in Marheim, when you exit the Kings Castle, go straight
- to the priest (due east of the castle entrance). Use grey key to enter
- building. Take your 4th gold statue.
- 8. Next stop, the Tombs Of Hemsath. To get to the good stuff, take the first
- two right turns down the corridors. You should come to a loooong path heading
- south. Take the first turn to the east, you will come to a stone maze with
- tons of gold doors. Even I didn't bother mapping the whole thing, but I offer
- these hints. Take the first gold door north, and use your ORB to find secret
- doors! The 5th gold statue is in an octagonal room to the northeast, while to
- the southeast you will come to another stone corridor leading eventually to
- an alter which has a bone on it.
- 9. If you took the bone, go the the crypt in the graveyard at midnight and
- give it to the wraith-lord. He will give you a crystal shard.
- 10. If you got all 5 statues, go to the hidden city of Azal. In one of the
- rooms you will find a rose.
- 11. In the southernmost section of the Plain Of Grief, sequestered in the
- mountains, you will find the Citadel Of Doom. Don't worry about the lava,
- you'll probably be able to walk over it (I was). Enter the Citadel. Once in,
- enter the astral plane. This will probably freak you out. Careful of the
- silvery tiles - they're slippery. Don't fall off. Once in, you will go north,
- then the path turns east. There will be a south turn off, ignore it. You will
- go south a while, then turn east into a large slippery square surface. The
- path continues from the northeast corner of it. Follow it east, north, then
- west. Ignore another south turn-off. Follow path west, south, west, north,
- west. You will come to a large area of 'negative energy' - you'll know it
- because it blocks off the stars. Walk right up as close as you can, then try
- to walk backwards out of it. Since it is negative energy, you will continue
- forward into the void. Within this void, you will find a large square of red
- tiles. Get out your wand - this is the home of the evil Necromancer! Kick his
- ass and he drops the talisman. Pick it up and you win, and feel like kicking
- someone's teeth in after you spend 2 weeks of your life to solve another
- huge adventure only to get a lame title screen at the end... argh! How about
- a nice animated ending, like Questron? Too much to ask anymore?
-